Navigating these gorgeous hubs full of gold and blue makes it feel like I’m actually in its virtual world, and the modern city look in maps is great. Hyper Scape’s aesthetic and style is what really caught my eye. Players traverse Neo-Arcadia, a virtual city littered with weapons and other resources such as power-ups that players can use. The main mode, Crown Rush, is standard first-person battle royale. Having to walk to a spot within the hub to invite friends felt tedious, and I would have preferred just pressing a button to see a social menu. While this helps immerse the player into the faux virtual world, it makes selecting things a total pain. This first-person hub allows them to switch characters, check out the in-game store, squad up with friends and even train with the available arsenal. (To be clear, the game is not VR.) Instead of menus, players wander around a hub space to choose from different options. Hyper Scape‘s premise is that players are participating in a virtual battle royale world. Ubisoft’s contribution to the genre, Hyper Scape, tries to carve out its own territory but unfortunately, results are mixed. While it might seem as though the battle royale genre is oversaturated, the examples given (and more) mean that most have enough to differentiate themselves and cater to an array of tastes. Fall Guys put the battle royale genre into a game show-style context. Fortnite has its now-famous mechanic of building structures to tactically gain an advantage against the enemy. Games like Apex Legends introduced nonverbal communication as a means of highlighting important objects in the world while Call of Duty Warzone allowed players to win a 1-on-1 fight to get back into a match. But, they each offer their own spin on things. It seems like there’s a new battle royale every week, and they all follow the same basic formula - be the last person (or team) standing in an ever-shrinking map. ![]() WTF Yeah I’ve been in the pre-game lobby for a while now
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